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Design Thinking - Understand - Improve - Apply
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Design Thinking - Understand - Improve - Apply
von: Hasso Plattner, Christoph Meinel, Larry Leifer
Springer-Verlag, 2010
ISBN: 9783642137570
246 Seiten, Download: 4569 KB
 
Format:  PDF
geeignet für: Apple iPad, Android Tablet PC's Online-Lesen PC, MAC, Laptop

Typ: B (paralleler Zugriff)

 

 
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Inhaltsverzeichnis

  Foreword 5  
  Contributors 9  
  Design Thinking Research 12  
     1 The Philosophy of Design Thinking 12  
     2 Rules of Design Thinking 13  
     3 The Program Book 16  
     4 In Summary 20  
  Part I Design Thinking in Various Contexts 21  
     Design Thinking: A Fruitful Concept for IT Development? 22  
        1 Introduction: On Problem Solving in Design and Science 22  
        2 Understanding the Problem: Overcoming the Dilemma of Analytical Thinking in IT Development by Design Thinking? 25  
        3 Discussing the Context: Waterfalls, Agility, and New Design Professions 28  
        4 Discussion: On the Challenges of Translating Design Thinking into Action 32  
        5 Outlook 36  
        References 36  
     A Unified Innovation Process Model for Engineering Designers and Managers 38  
        1 Introduction 38  
        2 Unified Innovation Process Model for Engineering Designers and Managers 40  
        3 Research Methodology 43  
        4 Designers Gain Necessary Insights by Experimenting 45  
        5 Reviewers Often Discourage Experimenting 53  
        6 Discussion 58  
        7 Conclusion 60  
        References 61  
     Product Differentiation by Aesthetic and Creative Design: A Psychological and Neural Framework of Design Thinking 63  
        1 Introduction 63  
        2 Aesthetics and Creativity as Design Thinking Mechanisms 65  
        3 A Definition and Framework of Design Thinking 70  
        4 Conclusion 72  
        References 72  
  Part II Understanding Design Thinking 76  
     Re-representation: Affordances of Shared Models in Team-Based Design 77  
        1 Introduction 77  
        2 Media Models and Media Cascades 78  
        3 Cognitive Strategies 83  
        4 Experimental Data 84  
        5 Tangible Business Process Modeling 87  
        6 Conclusion 94  
        7 Future Work 94  
        References 95  
     The Co-evolution of Theory and Practice in Design Thinking – or – “Mind the Oddness Trap!” 96  
        1 From Design Thinking to Design Thinking Research 96  
        2 Experts RevealingWhat They Think About Design Thinking 97  
        3 Telling Differences, Illuminating Parallels 99  
        4 Preparing a Look Behind the Curtain: Specifying Hypotheses 101  
        5 Why Experiments Matter 103  
        6 The Challenge 104  
        7 Operationalization or: Let’s Be Concrete! 105  
        8 Looking Behind the Curtain: The Experiment 108  
        9 Design Thinkers Versus “Ordinary Students”: Results 109  
        10 Discussion 112  
        11 WhatWeWish to Pass Back 113  
     Innovation and Culture: Exploring the Work of Designers Across the Globe 115  
        1 Introduction 115  
        2 National Culture and Design Practice 116  
        3 Method 117  
        4 Insights 119  
        5 Conclusions 123  
        References 124  
     The Efficacy of Prototyping Under Time Constraints 125  
        1 Introduction 125  
        2 Method 128  
        3 Results 130  
        4 Participant Creations 133  
        5 Interviews 133  
        6 Conclusion 138  
        7 Future Work 139  
        References 140  
  Part III Tools for Design Thinking 143  
     An Instrument for Real-Time Design Interaction Capture and Analysis 144  
        1 Introduction 144  
        2 Improving Design Process Instrumentation 146  
        3 A Real-Time Design Research Instrument 149  
        4 Key Findings and Contribution 153  
        5 Conclusion and Future Work 156  
        References 158  
     Tele-Board: Enabling Efficient Collaboration In Digital Design Spaces Across Time and Distance 159  
        1 Creativity Across Distances: CanWe Make ItWork? 159  
        2 Analyzing Design Thinking Working Modes 161  
        3 Evaluating Existing Tools for Remote Collaboration 163  
        4 Our Tool: Tele-Board – A Digital Whiteboard for Remote Collaboration 165  
        5 Tele-Board: User Feedback 172  
        6 Outlook and Future Work 173  
        References 176  
     Physicality in Distributed Design Collaboration 177  
        1 Introduction 177  
        2 Understanding Collaboration in Design 180  
        3 Explorations in Distributed Design 182  
        4 Plans and Issues for the Future 188  
        5 Conclusion 189  
        References 190  
  Part IV Design Thinking in Information Technology 191  
     Bringing Design Thinking to Business Process Modeling 192  
        1 Introduction 192  
        2 Background: Process Models Mediate Communication 194  
        3 Research Question: How to Improve the Quality of Communication 195  
        4 Iterating Ideas 195  
        5 Experiences with the TBPM Toolkit 202  
        6 Related Approaches 203  
        7 Research Methodology 204  
        8 Summary and Outlook 205  
        References 206  
     Agile Software Development in Virtual Collaboration Environments 207  
        1 Introduction 207  
        2 Motivation and State of the Art 208  
        3 Design Thinking for Agile Software Development 211  
        4 Virtual Collaboration 214  
        5 Summary and Outlook 226  
        References 227  
     Towards Next Generation Design Thinking: Scenario-Based Prototyping for Designing Complex Software Systems with Multiple Users 229  
        1 Introduction 229  
        2 Project Setup 232  
        3 Research Results 233  
        4 RelatedWork 243  
        5 Summary and Future Work 244  
        References 245  


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