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Foreword |
5 |
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Contributors |
9 |
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Design Thinking Research |
12 |
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1 The Philosophy of Design Thinking |
12 |
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2 Rules of Design Thinking |
13 |
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3 The Program Book |
16 |
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4 In Summary |
20 |
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Part I Design Thinking in Various Contexts |
21 |
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Design Thinking: A Fruitful Concept for IT Development? |
22 |
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1 Introduction: On Problem Solving in Design and Science |
22 |
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2 Understanding the Problem: Overcoming the Dilemma of Analytical Thinking in IT Development by Design Thinking? |
25 |
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3 Discussing the Context: Waterfalls, Agility, and New Design Professions |
28 |
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4 Discussion: On the Challenges of Translating Design Thinking into Action |
32 |
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5 Outlook |
36 |
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References |
36 |
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A Unified Innovation Process Model for Engineering Designers and Managers |
38 |
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1 Introduction |
38 |
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2 Unified Innovation Process Model for Engineering Designers and Managers |
40 |
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3 Research Methodology |
43 |
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4 Designers Gain Necessary Insights by Experimenting |
45 |
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5 Reviewers Often Discourage Experimenting |
53 |
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6 Discussion |
58 |
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7 Conclusion |
60 |
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References |
61 |
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Product Differentiation by Aesthetic and Creative Design: A Psychological and Neural Framework of Design Thinking |
63 |
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1 Introduction |
63 |
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2 Aesthetics and Creativity as Design Thinking Mechanisms |
65 |
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3 A Definition and Framework of Design Thinking |
70 |
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4 Conclusion |
72 |
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References |
72 |
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Part II Understanding Design Thinking |
76 |
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Re-representation: Affordances of Shared Models in Team-Based Design |
77 |
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1 Introduction |
77 |
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2 Media Models and Media Cascades |
78 |
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3 Cognitive Strategies |
83 |
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4 Experimental Data |
84 |
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5 Tangible Business Process Modeling |
87 |
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6 Conclusion |
94 |
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7 Future Work |
94 |
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References |
95 |
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The Co-evolution of Theory and Practice in Design Thinking – or – “Mind the Oddness Trap!” |
96 |
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1 From Design Thinking to Design Thinking Research |
96 |
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2 Experts RevealingWhat They Think About Design Thinking |
97 |
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3 Telling Differences, Illuminating Parallels |
99 |
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4 Preparing a Look Behind the Curtain: Specifying Hypotheses |
101 |
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5 Why Experiments Matter |
103 |
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6 The Challenge |
104 |
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7 Operationalization or: Let’s Be Concrete! |
105 |
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8 Looking Behind the Curtain: The Experiment |
108 |
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9 Design Thinkers Versus “Ordinary Students”: Results |
109 |
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10 Discussion |
112 |
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11 WhatWeWish to Pass Back |
113 |
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Innovation and Culture: Exploring the Work of Designers Across the Globe |
115 |
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1 Introduction |
115 |
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2 National Culture and Design Practice |
116 |
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3 Method |
117 |
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4 Insights |
119 |
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5 Conclusions |
123 |
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References |
124 |
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The Efficacy of Prototyping Under Time Constraints |
125 |
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1 Introduction |
125 |
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2 Method |
128 |
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3 Results |
130 |
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4 Participant Creations |
133 |
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5 Interviews |
133 |
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6 Conclusion |
138 |
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7 Future Work |
139 |
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References |
140 |
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Part III Tools for Design Thinking |
143 |
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An Instrument for Real-Time Design Interaction Capture and Analysis |
144 |
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1 Introduction |
144 |
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2 Improving Design Process Instrumentation |
146 |
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3 A Real-Time Design Research Instrument |
149 |
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4 Key Findings and Contribution |
153 |
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5 Conclusion and Future Work |
156 |
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References |
158 |
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Tele-Board: Enabling Efficient Collaboration In Digital Design Spaces Across Time and Distance |
159 |
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1 Creativity Across Distances: CanWe Make ItWork? |
159 |
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2 Analyzing Design Thinking Working Modes |
161 |
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3 Evaluating Existing Tools for Remote Collaboration |
163 |
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4 Our Tool: Tele-Board – A Digital Whiteboard for Remote Collaboration |
165 |
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5 Tele-Board: User Feedback |
172 |
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6 Outlook and Future Work |
173 |
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References |
176 |
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Physicality in Distributed Design Collaboration |
177 |
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1 Introduction |
177 |
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2 Understanding Collaboration in Design |
180 |
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3 Explorations in Distributed Design |
182 |
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4 Plans and Issues for the Future |
188 |
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5 Conclusion |
189 |
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References |
190 |
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Part IV Design Thinking in Information Technology |
191 |
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Bringing Design Thinking to Business Process Modeling |
192 |
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1 Introduction |
192 |
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2 Background: Process Models Mediate Communication |
194 |
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3 Research Question: How to Improve the Quality of Communication |
195 |
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4 Iterating Ideas |
195 |
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5 Experiences with the TBPM Toolkit |
202 |
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6 Related Approaches |
203 |
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7 Research Methodology |
204 |
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8 Summary and Outlook |
205 |
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References |
206 |
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Agile Software Development in Virtual Collaboration Environments |
207 |
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1 Introduction |
207 |
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2 Motivation and State of the Art |
208 |
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3 Design Thinking for Agile Software Development |
211 |
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4 Virtual Collaboration |
214 |
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5 Summary and Outlook |
226 |
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References |
227 |
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Towards Next Generation Design Thinking: Scenario-Based Prototyping for Designing Complex Software Systems with Multiple Users |
229 |
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1 Introduction |
229 |
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2 Project Setup |
232 |
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3 Research Results |
233 |
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4 RelatedWork |
243 |
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5 Summary and Future Work |
244 |
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References |
245 |
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